Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.774]
    Renderer: NVIDIA GeForce 210 
    Vendor:   NVIDIA
    VRAM:     82 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Non platform assembly: data-031E1388 (this message is harmless)
Non platform assembly: data-032479A8 (this message is harmless)
Non platform assembly: data-03258B60 (this message is harmless)
Non platform assembly: data-0AD80048 (this message is harmless)
Non platform assembly: data-0AD82DD8 (this message is harmless)
Non platform assembly: data-0AD8FD68 (this message is harmless)
Non platform assembly: data-0ADA5520 (this message is harmless)
Platform assembly: E:\project\BrainWave\Mindwave mobile\BV\BV1132ForPC\BV1132ForPC\Brainwave Visualizer_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\project\BrainWave\Mindwave mobile\BV\BV1132ForPC\BV1132ForPC\Brainwave Visualizer_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: E:\project\BrainWave\Mindwave mobile\BV\BV1132ForPC\BV1132ForPC\Brainwave Visualizer_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: E:\project\BrainWave\Mindwave mobile\BV\BV1132ForPC\BV1132ForPC\Brainwave Visualizer_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: E:\project\BrainWave\Mindwave mobile\BV\BV1132ForPC\BV1132ForPC\Brainwave Visualizer_Data\Managed\System.Xml.dll (this message is harmless)
Could not connect System.Net.Sockets.SocketException: 由于目标计算机积极拒绝，无法连接。



  at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0 

  at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0 

  at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in <filename unknown>:0 

  at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 423.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
The class defined in the script is not derived from MonoBehaviour or ScriptableObject!
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Mono/MonoBehaviour.cpp Line: 1328)


Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 369.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
DataController---OnHeadsetDisconnected(...)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DataController:OnHeadsetDisconnected(DisconnectStatuses)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
ConnectionController:OnRequestHeadsetDisconnect(DisconnectStatuses)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[])
UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
SignalQualityMeter:DisconnectMethod()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
DataController:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

+++++DisconnectMethod
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SignalQualityMeter:DisconnectMethod()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
DataController:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

+++++ConnectMethod
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SignalQualityMeter:ConnectMethod()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
DataController:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Could not connect System.Net.Sockets.SocketException: 由于目标计算机积极拒绝，无法连接。



  at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0 

  at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0 

  at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in <filename unknown>:0 

  at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

DataController---OnHeadsetDisconnected(...)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DataController:OnHeadsetDisconnected(DisconnectStatuses)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
ConnectionController:OnRequestHeadsetDisconnect(DisconnectStatuses)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
ConnectionController:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 385.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
DataController---OnHeadsetDisconnected(...)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DataController:OnHeadsetDisconnected(DisconnectStatuses)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
ConnectionController:OnRequestHeadsetDisconnect(DisconnectStatuses)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[])
UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
SignalQualityMeter:DisconnectMethod()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
DataController:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

+++++DisconnectMethod
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SignalQualityMeter:DisconnectMethod()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
DataController:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

+++++ConnectMethod
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SignalQualityMeter:ConnectMethod()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
DataController:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

DataController---OnHeadsetDisconnected(...)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DataController:OnHeadsetDisconnected(DisconnectStatuses)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
ConnectionController:OnRequestHeadsetDisconnect(DisconnectStatuses)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GameHelper:SendMessageToAll(String, Object, SendMessageOptions)
ConnectionController:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

